My name is Atle Valan and I am a Norwegian game designer based in Oslo, Norway.
I have a passion for creating great environments, both fictional and in real life.
I am also an advocate for better prioritization of sounds and the usage of adaptive
music, particularly in the games industry.
I am currently working at Red Thread Games as a Game Designer and I have a
Bachelor Degree in Game Design from Westerdals. I also teach at Kristiania
University College (School of Arts, Design & Media) from time to time in
Game Design, 3D-graphics and Visual Effects. In my free time i like to develop my
own projects and do some freelance or consulting.
I grew up on a farm up north in Norway in a rural district called Leirfjord, where playing music, being outdoors and playing video games with my brothers were integral parts of my childhood and adolescence. Which is probably why I tend to focus my work on nature, animals, music and family. Eventually I started upper secondary school for music where i gained some experience in composing and performing. After that I went to a Folk-high school where I traveled the world and broadened my creative amibitions towards photography and theatre as well. It was also where i truly discovered the proclivity of working with people.
As I worked as an environmental worker for a while, I missed exploring my creative side. Naturally it was like a spur-of-the-moment when I discovered the role of a Game designer and what they do. I immediately applied for the private college Westerdals, and fortunately I got in. Ever since then I have never regretted my career-choice;
Being able to inspire others through all the fields I previously worked has a huge significance for me and I firmly believe i will continue down this path for the rest of my life.
Credit: Marie Jacobsen
Máddji is a Sámi adventure game set in the 1800's.
You play Máddjs own journey of self-discovery where she flees from a norwegianization school during the Kautokeino rebellion. What meets ahead is surviving in the harsh, cold but beautiful arctic wilderness of Norway.
On her path home, she is able to befriend a wolf.
Credit: Charlotte Victoria Molnar
Avarice is a first-person, narrative-driven horror game set in the 1900s, where you experience a broken man’s descent into mental hell. You play as Edward Armitage, a renowned explorer, returning home from an expedition gone wrong. Throughout the game, you experience a gripping narrative going through the curious mind of a man and his interpretation of untold events.
It's up to you to piece it all together.
A conceptual album curated by the Sinewave Collective discord community. Inspired by the original Sinewave Collective concept “Elements” and it’s prior release “Luft | Air” - the community has come together and curated a spin-off concept of their own. We looked for a bridge between wind and water, hence the perfect transition being a “Storm”, where these two elements often combine forces.
-"Special thanks go out to the amazing creator behind these visuals: Atle Valan. A newly graduated game designer from Norway, full of potential and talent. I'm sure we'll see more of his work in the future! He smacked together this video in no-time and was super easy to work with throughout the entire process. Highly recommended!"
This was a fun little project that I was glad to be a part of and aspire to make more of. I find great joy in bringing music and visuals more together.
Some keywords of experience i got from this project:
- Freelancing
- Particles effects
- Adaptive music and visuals
- Communication
- Optimisation and performance monitoring
Credit: Lina Andrea Gajhede Småvik
Vigil is a thoughtful, adventure-horror experience that challenges players to think for themselves as they explore the same unfamiliar environment as the protagonist does. Will you be able to understand the bigger picture at the end of the game?
Some keywords of experience i got from this project:
- Conversion from Unity to Unreal Engine
- Sound design
- Voice acting
- AI and event triggers
- Communication
- Publishing
This is a test. Not for the weak. Can you finish this game? How fast? Faster than your friends?
Our precise controller ensures fair and pure skill-based gameplay. QB is a challenge, but also a good practice in game timing and precision. If you can’t beat your friends, can you still master it?
Slow is smooth, smooth is fast.
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